The new generation will have Hitman level sand box as GTA
The Hitman franchise has had some rough weeks, at the time not long ago came the strong rumor that this series definitely abandon the conventional market to bet now all consoles for games for mobile platforms. Subsequently Square Enix released to the public to clarify that the original draft Hitman for next-generation consoles had been canceled for the study initially designated, as now would focus on production for mobile, but other division was to same time this new approach the game would come to Xbox and PlayStation 4 One. Today we woke up with some developments that promise seems entirely rethink the style of this series.
The guys at IO Interactive , original creators of Hitman, today published an open letter to fans of Agent 47, where some of the reported changes are planned for this new adventure that is in the middle stage of development for Xbox One , PlayStation 4 and PC . In this new adventure plot is located at the peak of the career of our antihero, where he will have the support of his companion Diana Burnwood and additional support from the ICA. But most interestingly focuses on the game system, wherein the core of its dynamics will remain intact but added some modifications that ultimately attentive to change the pace. The objectives of the missions will be more, and have a global scale, at the same time dispense with checkpoints to adopt a system more focused on sand box, exactly in the style of Grand Theft Auto, so says IO:
In degree of detail in the levels is very extreme, are the largest stages ever created for a game Hitman. We have adopted an open and non-linear design levels, so that you can enjoy without checkpoints, in scenes sandbox. Our goal is to create vivid and plausible scenarios that allow players to play with artificial intelligence to create unique moments.
The new Hitman game, not even tentative departure is being programmed using the Glacier 2 engine , exactly the same used for Hitman: Absolution in 2012. Among other aggregates one contemplated creator of scenarios and mission editor , they would have their presence in multiplayer modes, also changing the inventory system, without specifying in what sense.


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